我们已经清晰2.4的诸多音信了,然而在这之前…… 2.3.3! OK,我们懂得了!这将在2.3.3被修复。 Quote from: Slouken Ah, got it, thanks! This is fixed for 2.3.3. ——看来“2.4PTR年内呈现”成了个大笑话;BLZ也意识到他们的2.4补丁太早宣告的话,很或者拖不到WotLK发售了。我感触2.4PTR能在元宵节前上线就已经不错啦!由此推论,4月份上2.4,5月份太阳井通关,9月份2.4周期终结,美服WotLK或者能赶在暑期终结前上市吧。CWOW?我又没有娘舅。 不过反过来,2.4越傍晚线,我们的The7和Stars的装备不是更能和nihilum,curse拉近断绝吗?且岂论那些“公民币买T5”之类的恶隐痛儿,看看在同一条RAID起跑线上我们的宅男/女们的势力吧。 专科升级 思量到“采矿”技艺在300点之前的几点会很难题,在之后的补丁中我们将会让这些技艺的升级历程更加简略单纯和光滑油滑。依据这个脑筋,有些专科已经做出了响应的删改;我们会不停对“采矿”作出髣的删改,担保让你不会因为“不可以搜聚某地的矿产”而回到之前的地图一再地farm,而间断你的升级历程。我们懂得,这样的FARM事情既不必要,也没有什么趣味可言。 普通来说,这些删改搜罗“升高某些矿石所能升迁技艺的上限”,这样你就能够在升级的历程中不停坚持“技艺可升级”的状况,让你的专科技艺能跟从你的品级沿途升高,直到你告终了某地的任务链,而不得不去到下一个地域为止。 Professions leveling It seems that the 2.4 will make leveling some professions easier, especially the gathering ones. (and cooking !) Quote from: Drysc (Source) Concerning there being some leveling bumps for mining nearing the end of pre-BC, it''s planned to be smoothed out along with other professions. Some professions have already seen changes in this regard, and we''re certainly planning to continue them so that there''s no need to stop leveling, go back and a zone, and do circuits until you''re caught up. That really shouldn''t be necessary, and yes, isn''t fun. In general those changes mean lengthening the amount of time each type of ore would give skill ups, so that you can consistently get skillups or even go a bit beyond where you should be for your level before you have to move on, smoothing the transitions. ——2.4不停了“敏捷升1~60级”的理念,这下子连同专科技艺也要一起加速了!我还记得为了升采矿的结果15点,在点火平原转了近10圈的悲哀生活呢。 逃脱大众的挫折几率 “逃脱大众”的挫折几率被确以为1%。这个几率不停存在,并不是2.3对它的一个nerf。假若你感到你运用此技艺的挫折几率大于1%,你一概能够辞退方网站的BUG区提交一个BUG申说。 Gnome: Escape Artist The fail rate of Escape Artist is confirmed to be 1%, it''s always been here and it''s not a 2.3 nerf. However if you feel that it''s higher than that you can always post a bug report on the Bug forums. ——拿“逃脱大众”和“亡灵意志”说事的人,删号重练亡灵吧,1%但是个十分大的比例啊!100次内里就有1次会挫折的。 “无光的”竞技场武器 开发者正在策画的竞技场武器不会发光,如许能够避免武器附魔的效果被遮盖;但是已经策画好的竞技场武器不会再作修改。 "Glowless" Arena Weapons Devs are trying to move towards a "glowless" look so that enchants won''t be hidden or overlap improperly; however the older seasons aren''t being changed. 银色平明和纳克萨玛斯II代 “拥有高的银色平明荣耀”不会给你的纳克萨玛斯II代之旅带来任何好处。 Argent Dawn and Naxxramas-80 Having an high Argent Dawn reputation won''t give you any specific advantage for the new version of Naxxramas. ——“杀了猫就不掉宝”?“带了徽章就不掉宝”?谣言不了然还要持续多久。比如“25小我都是银色平明崇敬小克本事掉冰龙坐骑”之类。 纳克萨玛斯II中的T3模子 不论你们感到“换种从头运用武器/护甲的模子”何等的不爽,我们深信这对游戏整体的开发帮忙颇大,并能让我们腾出手来策画更多的簇新玩意。险些要奈何运用/修改T3的货品模子还是在磋议中。 Tier 3 Models in Naxxramas "As much as you may not like the idea of reusing an armor set with a new color, we feel it definitely helps the overall development of the game and the new content we are continually implementing. How this will apply to the Tier 3 armor sets remains to be seen though." ——给“富瑟肩膀”换个颜色就好咯,太像了。 牧师:戒律天禀树 对戒律天禀树的小小窜改只可是是大周围均衡性窜改的前奏曲云尔。 Priests : Discipline Tree The few changes mades to the Discipline Tree are just an early part of the balancing process. ——这个帖子只可是是BLZ诸多白条中的一张云尔。 2.4中关于开放太阳井的世界事宜 太阳井开门事宜和安其拉开门事宜有一丁点不同。我不能透露通盘的细节,可是相信我,PTR上线时你们必定会看到开门(以及之后)事宜的全进程。我还可以保证,这个世界事宜特殊意思,而且每私人都可以一齐首创这个大园地。 Patch 2.4: About the server wide event for opening Sunwell Sunwell Gate event is going to work a little differently than AQ40 event. I can''t get into more details as of yet, but believe me, we will be watching all of the testing that will be going on once it goes on the PTR and even well after to make sure that it is a fun event that people feel they can really be a part of.源原来历:ngacn 作者:sky_liux (转载请注明出处:http://www.taikooyuen.com/youxiguize/20100723/659.html) |